
Central Processing Unit
*** also see Microsoft's I/O, Processor, and Memory Designs page (huge library of info)


Slot 1 CPU
The CPU processes bits of data, and uses memory to temporarily store items. It has some special circuitry for math operations, called the ALU (Arithmetic Logic Unit). It has some very high-speed memory called an L2 cache which it uses for high-speed swapping of data. It has some larger but slower memory a little farther away on the motherboard called RAM (Random Access Memory). If these two memory locations are full, it uses the hard drive for long-term storage. The CPU will use the hard drive to simulate memory, in a special reserved empty file on the drive, called the "swap file".
The CPU also has a number of hardware interrupt lines feeding into it from various devices. The devices (such as the sound card, keyboard, video card, etc.) send a interrupt signal to notify CPU when they need to be serviced, and then they wait their turn.
The best way to explain the CPU is to use an analogy. Imagine you are working feverishly at a table with a number of beads and a calculator, trying to perform additions and subtractions of the beads, and also save certain special combinations of beads. There are a number of people around you that occasionally need beads to do some of their own work - they have special cards they can hand you to request some beads. You have 3 places where you can store beads . . . a bowl, a pail, and a crate.
L2 Cache analogy - you have a small bowl right next to you, that you can quickly drop a few beads in, and then retreive them - that would be the same as the L2 cache that resides either in the CPU or right next to it on the motherboard.
RAM analogy - You also have a large pail in the corner of the room which you can store and retrieve beads in. That would be equivalent to RAM, which sits on the motherboard. RAM is not nearly as fast as the L2 cache, but it is much larger.
Hard Drive analogy - In the basement you have a large crate. In case the pail becomes full, or if you need to store a huge number of beads for a while, you can go down to the basement, to store them in the crate or retrieve them. This is very slow, since you have to go up and down the stairs. Similarly, the hard drive is much slower than RAM and the L2 cache. But it is ever so much larger - in the same way as the crate is much larger than the pail or the bowl.
ALU analogy - the calculator that you can use to quickly add and subtracts numbers of beads.
Interrupt analogy - when the assistants need some beads, or want you to process some beads they have, they realize you are busy, and they slip you a card to let you know they need help - or to "interrupt" you. When you get a chance you help them out. This is an analogy of the various devices inside the PC that require the CPU to help them process data, such as the video card and the keyboard
Integrating the L2 Cache into the CPU Core -
Intel's first attempt to integrate the L2 cache directly into the processor failed, because the sheer mass of processor rejects drove the manufacturing costs for the Pentium Pro through the roof. While its successor, the Pentium II, also had an integrated L2 cache, the same difficulties prevented it from being integrated directly into the processor core. Instead, Intel integrated the processor onto a small circuit board, added memory components for the L2 cache, wrapped it all up in a plastic box, and dubbed it the "Slot 1." The processor had morphed into a clunky plug-in board that was more expensive than its socket-based rivals.
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Once 0.25 µm manufacturing methods were introduced, though, Intel was able to integrate the L2 cache into the core, stepping up performance considerably. The first processor to benefit from this then-innovative technique was the Celeron Mendocino (128 KB L2 cache). It was not until many months later that the second one, the Pentium III with a Coppermine core (256 KB), came out.
By far, the most common CPU's out there amongst the masses are the Pentium-Class processors and AMD K5 and K6. I am still an Intel fan, and unless there is a major reason, I will never buy an AMD chip.
The older Pentiums were the Socket 7 architecture, and the newer ones have the "Slot 1" format. The speeds have increased dramatically. At the time of this writing (Oct 2000), Intel just release a 1.13 GHz PIII chip !!!
For a fantastic, detailed look at old and new CPU's of every flavor and variety, as well as reviews, go to Tom's Hardware Guide For information on the actual brand name CPU's check out the manufacturer pages at Intel, AMD . . . the only other major CPU manufacturer, Cyrix, has basically gone out of business. It's a good thing too, since they were very poor performers.
Socket 7 is a flat square, which mounts into a white plastic square - with many pins which fit exactly into the many holes. One pin in one corner is missing, so that the processor can only go in one way. The slot 1 CPU is small and square, similar to the Socket 7 - however, it is surrounded by a large plastic housing and heat sink - and the mounting is actually a thin card, which slides into a slot on the motherboard (hence the term, "Slot 1") :

Socket 7, Pentium, 133 MHz

Slot 1, Pentium II, 350 MHz

Slot 1, Pentium II, 350 MHz with Heat Sink
When we now look at all the CPUs from a broader perspective, we can see that:
PCs are designed around different CPU generations. Intel is not the only company manufacturing CPUs, but by far the leading one. The following table shows the different CPU generations. They are predominantly Intel chips, but in the 5th generation we see alternatives:
| PC | CPUs | Year | |
| 1st. Generation | 8086 and 8088 | 1978-81 | |
| 80286 | 1984 | ||
| 3rd. Generation | 80386DX and 80386SX | 1987-88 | |
| 4th. Generation | 80486SX, 80486DX, 80486DX2 and 80486DX4 |
1990-92 | |
| 5th. Generation | Pentium Cyrix 6X86 AMD K5 IDT WinChip C6 |
3,500,000 |
|
| Pentium MMX IBM/Cyrix 6x86MX IDT WinChip2 3D |
1997 1998 |
6,000,000 6,000,000 |
|
| 6th. Generation | Pentium Pro AMD K6 Pentium II AMD K6-2 |
8,800,000 7,500,000 9,300,000 |
|
| Improved 6th. Generation | Pentium III AMD K6-3 |
1999 1999 |
|
| 7th. Generation | AMD K7 Athlon | 1999/2000 | |
| 8th Generation | Pentium 4 AMD Athlon XP |
2002 |
??? |
We will start by looking at what the CPU really does: The CPU is centrally located on the motherboard. Since the CPU carries out a large share of the work in the computer, data pass continually through it. The data come from the RAM and the units (keyboard, drives etc.). After processing, the data is send back to RAM and the units.
The CPU continually receives instructions to be executed. Each instruction is a data processing order. The work itself consists mostly of calculations and data transport.
Data must have a path to the CPU. It is kind of a data expressway called the system bus.
Two types of data
The CPU is fed long streams of data via the system bus. The CPU receives at least two types of data:
Data are typically user data. Think about the letter, which you
are writing to Aunt Karen. The contents, letters, images,
etc., are user data. but then you say "print,"
you are sending program code (instructions):
8086 compatible instructions
The biggest job for the CPU consists of decoding the instructions and localizing data. The calculations themselves are not heavy work.
The decoding consists of understanding the instructions, which the user program sends to the CPU. All PC CPUs, are "8086 compatible." This means that the programs communicate with the CPU in a specific family of instructions.
These instructions were originally written for the Intel 8086 processor, which founded the concept "the IBM compatible PC." The 8086 from 1978 received its instructions in a certain format.
Since there was a desire that subsequent CPU generation should be able to handle the same instructions which the 8086 could, it was necessary to make the instruction sets compatible. The new CPUs should understand the same instructions. This backwards compatability has been an industry standard ever since. All new processors, regardless of how advanced, must be able to handle the 8086 instruction format.
Thus, the new CPUs must use much effort to translate the 8086 instruction format to internal instruction codes:
CISC and RISC instructions and their handling
The first CPUs had a so called Complex Instruction Set Computer (CISC). This means that the computer can understand many and complex instructions. The X86 instruction set, with its varying length from 8 to 120 bit, was originally developed for the 8086 with its mere 29000 transistors.
Reduced Instruction Set Computer (RISC)
The RISC instructions are brief and the same length (for example 32 bit long, as in Pentium Pro), and they process much faster than CISC instructions. Therefore, RISC is used in all newer CPUs. However, the problem is that the instructions arrive at the CPU in 8086 format. Thus, they must be decoded
For every new CPU generation, the instruction set has been expanded. The 386 came with 26 new instructions, the 486 with 6 new instructions, and Pentium with 8 new instructions. These changes mean that some programs require at least a 386 or a Pentium processor to work.
5th and 6th generation CPUs can execute more than one of those operations in one clock tick, since they contain more processing lines (pipelines), which work parallel:
Floating point unit - FPU
The first CPUs could only work with whole numbers. Therefore, it was necessary to add a mathematical co-processor (FPU), when better math power was needed. Later, this FPU was built into the CPU:
| CPU | FPU |
| 8086 | 8087 |
| 80286 | 80287 |
| 80386 | 80387 |
| 80486DX | Built in |
| 80486SX | None |
| Pentium and thereafter | Built in |
It is said that Intel's CPUs have by far the best FPU units. Processors from AMD and Cyrix definitely have a reputation for providing sub standard performance in this area. But, you may not utilize the FPU. That depends on the applications (user programs) you are using. Common office programs do not use the floating point operations, which the FPU can handle. However, 3D graphics programs like AutoCad do. And all 3D-games like Quake rely heavily on FPU perfomance! Read more of this subject here.
Therefore, if you use your PC in advanced design applications, and even games, the FPU performance becomes significant.